

I speak standing on a hill if my own dead projects. Just remember personal projects are supposed to be fun and educational, maybe with a little resume padding for good measure. Scratch that itch you can’t get to at work. It’s great when other people enjoy them, but as soon as they become a commitment, they start feeling like work. To me, at least.
That’s why I think games or little tools are great. They small enough so you can throw them out and start over. People won’t get (too) mad if you stop maintaining them (if you open source them) because it’s easy for someone else to take over.


To add to that: health checks in Docker containers are mostly for self-healing purposes. Think about a system where you have a web app running in many separate containers across some number of nodes. You want to know if one container has become too slow or non-responsive so you can restart it before the rest of the containers are overwhelmed, causing more serious downtime. So, a health check allows Docker to restart the container without manual intervention. You can configure it to give up if it restarts too many times, and then you would have other systems (like a load balancer) to direct traffic away from the failed subsystems.
It’s useful to remember that containers are “cattle not pets”, so a restart or shutdown of a container is a “business as usual” event and things should continue to run in a distributed system.