Relax, they’re just staring at the skybox.
False. Time dilation is already implemented and likely proportional to exceeding processing ability. At worst we’ll tick so slow that every moment is eternity.
That’s silly. As our tech evolves so does the Simulation’s. So we’ll never crash it.
There is so much to unpack here….
They have a trick: every time you sleep, they reboot to avoid memory leaks.
It also allows them to optimize in the background.
They implemented ray tracing everywhere without DLSS so they should already have powerful servers
Well, have you considered that perhaps that’s the point?
In the beginning was the Creation of the Universe. This has made a lot of people angry, and has been widely regarded as a bad move.
This is the second post in a row where I see Douglas Adams referenced.
It’s a race between GrayStillPlays and Let’sGameItOut to see who can break the game first, and I’m here for it.
I’m waiting for TheSpiffingBrit to finally find an exploit for infinite entropy.
Didn’t Spiffing Brit find a few infinite money glitches with Steam and/or YouTube?
Yes, but he didn’t use them to crash entire sites.
Haven’t heard of Gray, but if they’re
nothinganything (thank you auto correct for making me say the opposite of what I meant) like LetsGameItOut then I should really check them out.I watch them both, LGIO is more about finding glitches and pushing a game to its limits. Grey is more about just not giving up and skill to do the impossible, both are fun.
“Ruin the game!” Is one of Gray’s catchphrases.
It’s all good, the simulation has asset culling and LOD settings.
You know that friend of yours who never did anything after high school and then completely disappeared? That’s right. Asset culling.
Huh, weird, their mom said it was a drug overdose.
And I thought my eyesight diminishes as I age. Turns out it’s reality itself that’s falling apart.
And figured out parallax a long time ago
Maybe the frame rate is slowing down already. We’d never know.
We wouldn’t even know if He had to turn it off and back on again a couple times.
That happens nightly unless a user is still running which causes the next day to run all slow and laggy
I’m fairly certain that would be impossible to have all users logged off at the same time
No need, you just allocate users to servers depending on theie average sleep/wake cycle nd bounce the servers one at a time, when usage is at a minimum. Ever had one if those late night brain’s gone blank moments? Now you know.
Are you trying to deport me???
Believe it or not…straight to jail.
I’ve just spotted your username, I feel sure one of your relations had some sort of run in with the sysops already, and now you’re trying to convince people that there can’t be server reboots? Suspicious. Very suspicious.
I swear to Oracle that if you make my mouth disappear I will put you on a bus with a speed sensitive explosive
Just pause time itself. There, everyone is sleeping.
As someone who seems to have a 36 hour circadian rhythm, my life would be dramatically better if I could pause time to sleep when needed, actually been a dream of mine for about 25 years
That happened in Permutation City. The simulation could stop intermittently or go extremely slow and no one inside could notice.
Imagine talking about simulation theory with that much certainty.
the universe disappears
Yeah? Is that how it works?
FOV: 0.1
Render Distance: 13b light years
CPU: 😵💫
Heat sink of the NVIDIA graphics card: And I took that personally
We love neo-geocentrism
I mean, planck length & planck time are probably the resolution our simulation runs at. And collapsing superposition? Obviously just the “LoD” system only rendering what’s relevant to the users/creators and wasting no resources on unused assets.
That suggests we can change the superposition collapse distance by changing how much were observing. By measuring the proportion of change as we turn on or off large-scale observation systems, we can calculate how much of the universe is being loaded by other users. We can finally start solving the drake equation!
I think “observers” are not people but macro systems of particles. Rendering only happens when macro systems require it, for example when ‘observing’ or when a chemical reaction is happening.
Lol it would be the simulators fault for trying to run the universe on a potato computer!
Just download more ram Mr Simulator!