*Edit: I have figured out how to use BTRFS and enable what it calls “transparent file compression”, and I’m going to use that on most of my old storage devices. The only problem I’m having is that I want to use F2FS on my oldest storage device, as BTRFS takes up too much space on the device and I was told by multiple users that F2FS also supports transparent file compression, but I can’t get files to compress and I’m not getting any error messages to try and fix it. Based on what the documentation says, I’m supposed to do something like this:

sudo mkfs.f2fs -f -O extra_attr,inode_checksum,sb_checksum,compression /dev/mmcblk0p1
sudo mount -o compress_algorithm=zstd,compress_extension=* /dev/mmcblk0p1 '/home/j/mountpoint/128mb'
chattr -R +c '/home/j/mountpoint/128mb'

The device will mount like this but files aren’t compressing when added, nor are they compressed if using the last command after they’ve been moved.*

I’m rewriting the old portion for clarification:

In Windows, there’s a file/folder option called “Compress contents to save disk space”. What it does is it compresses the files, as the name suggests, but leaves them accessible as though they aren’t. This doesn’t really have much of a benefit on newer storage devices but on older storage devices, in addition to saving space, it allows files to potentially read faster.

As I have some old storage devices that I want to run games from, I think this will be a great option to have if I could find something similar for Linux. I tried looking online myself but search engines are terrible and I couldn’t find anything though them. So, I decided to post about this here, to see if anyone knows of anything I could try.

  • utopiah@lemmy.ml
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    4 hours ago

    running games on old storage devices that hold less than 32 GB and have terrible read and write speeds.

    I’m confused. How about copying that to newer storage devices?

    Also typically game assets are VERY well compressed so I would suggest doing a comparison with/without compression before a full on migration. Compression tools help but aren’t magical. If your assets are e.g. .jpg or .mp4 or .mp3 or a combination of that (as typically game assets are, including 3D models with their textures) then you can test yourself to .zip them (or bzip2 or whatever you prefer) and you will seem some gains but they’ll be nearly negligible, e.g. < 10% reduction.