fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 1 day agoBoop Snootsmander.xyzimagemessage-square38linkfedilinkarrow-up1662arrow-down14
arrow-up1658arrow-down1imageBoop Snootsmander.xyzfossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 1 day agomessage-square38linkfedilink
minus-squareOwOarchist@pawb.sociallinkfedilinkEnglisharrow-up45·1 day ago I remember thinking in the early 2000s that more polygons = better graphics Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better. In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up5·1 day agoAnd having invisible polygons computed thrice, because crunch hours.
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
And having invisible polygons computed thrice, because crunch hours.