Raytracing and path tracing can look pretty nice and raytracing especially is worth turning on when it’s a game where it’s properly optimized. Unfortunately in many games, it really isn’t, which means the performance impact is too large compared to the visual benefits. So in many games, I don’t turn it on as I prefer the much higher framerate.
Upscaling technologies are pretty great. Especially in their current iterations, the image quality they can achieve from low resolutions is impressive. That said, they should be used as a way to get graphically advanced games working on low to mid-spec GPUs. Using them as a crutch to get unoptimized games working on high-end cards is not acceptable. Neither is pretending that upscaled and frame-generated performance is directly equivalent to native-res performance (looking at you, nVidia).
Raytracing and path tracing can look pretty nice and raytracing especially is worth turning on when it’s a game where it’s properly optimized. Unfortunately in many games, it really isn’t, which means the performance impact is too large compared to the visual benefits. So in many games, I don’t turn it on as I prefer the much higher framerate.
Upscaling technologies are pretty great. Especially in their current iterations, the image quality they can achieve from low resolutions is impressive. That said, they should be used as a way to get graphically advanced games working on low to mid-spec GPUs. Using them as a crutch to get unoptimized games working on high-end cards is not acceptable. Neither is pretending that upscaled and frame-generated performance is directly equivalent to native-res performance (looking at you, nVidia).