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Cake day: May 25th, 2025

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  • Wolf@lemmy.todaytoScience Memes@mander.xyzDolph is prime human
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    2 days ago

    well that’s… kinda an endorsement for me lol

    From me too. Reddit wasn’t mad because he’s ‘not friendly’, they were mad that Bill was “too woke” and featured a song and dance number by Rachel Bloom that even I found a little cringy tbh. Not because of the message, but I just think it was kind of poorly done. The only people I’ve ever heard say a bad word about Bill were climate deniers, anti vaxxers etc.

    I’m proud of Bill for not backing down from politically charged issues, when he could easily ignore them to get more viewers/supporters. Scientists shouldn’t let politics interfere with Science and Science Communicators shouldn’t either.




  • Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

    I haven’t played it in forever so I’m not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

    It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven’t seen in other games. (I haven’t gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

    I still have fond memories of playing it despite it’s flaws. I’d say it’s worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it’s worth a playthrough imo

    *Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it’s a 4 1/2 minute QTE sequence that requires precise timing and you can’t mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it’s strategy of throwing one object at a time. Good idea, terrible execution.