

It ranges from significant performance differences between the drivers with specific games to games having rendering issues with specific drivers. A lot of games don’t work at all with the proprietary driver.
My most recent issue was with the Indiana Jones game having horrible traversal stuttering making some areas basically unplayable on RADV, but AMDVLK had no stuttering and better framerate overall.
RADV has the least issues but I still tend to test AMDVLK (vulkan-headers makes switching drivers per-game easy) for any big performance differences, and it’s typically the first thing I try for crashes now. If you want to use ray tracing at all you should definitely use AMDVLK, it performs way better.