☆ Yσɠƚԋσʂ ☆@lemmy.ml to Linux@lemmy.mlEnglish · 5 days agoWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.comexternal-linkmessage-square23linkfedilinkarrow-up1240arrow-down14cross-posted to: hackernews@lemmy.bestiver.se
arrow-up1236arrow-down1external-linkWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.com☆ Yσɠƚԋσʂ ☆@lemmy.ml to Linux@lemmy.mlEnglish · 5 days agomessage-square23linkfedilinkcross-posted to: hackernews@lemmy.bestiver.se
minus-square☂️-@lemmy.mllinkfedilinkarrow-up18·edit-24 days agocompared to using no sync at all* ntsync is still a good performance booster, but we had esync and fsync before it that were almost as fast. the headline is a little misleading because it exaggerates it, still good news though.
minus-squareMohamed@lemmy.calinkfedilinkarrow-up3·4 days agoThe article listed 800% fps gains due to ntsync. Wait, were those over fsync, or vanilla?
minus-square☂️-@lemmy.mllinkfedilinkarrow-up1·edit-24 days agoprobably over vanilla, but it’s important to note a couple of outliers really did see big performance gains. iirc dirt i think?
compared to using no sync at all*
ntsync is still a good performance booster, but we had esync and fsync before it that were almost as fast.
the headline is a little misleading because it exaggerates it, still good news though.
Thanks. I cancelled my upvote.
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The article listed 800% fps gains due to ntsync. Wait, were those over fsync, or vanilla?
probably over vanilla, but it’s important to note a couple of outliers really did see big performance gains.
iirc dirt i think?